Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

80%
+6 −0
Q&A What kinds of encounters besides for combat can I include in a game?

Puzzles! The players stumble into a cave, and are greeted with… some sort of gatekeeper? (…that’s way too powerful for them to fight.) Or maybe nothing at all except some confusing symbols etched ...

posted 2y ago by Quintec‭

Answer
#1: Initial revision by user avatar Quintec‭ · 2021-08-26T13:26:05Z (over 2 years ago)
# Puzzles!

The players stumble into a cave, and are greeted with… some sort of gatekeeper? (…that’s way too powerful for them to fight.) Or maybe nothing at all except some confusing symbols etched into the ground. Either way, the way forward is blocked and the players must figure out how to proceed.

There are all kinds of puzzles - the ones you choose to include will probably depend on how much your party likes puzzles. Most common are riddles, though there can be all kinds of riddles, from the solution being a single word or object to a series of particular movements or actions the characters have to perform.

Or maybe the puzzle isn’t obvious at all, and you slowly reveal it to them if they ask to examine things. Insight/perception checks could be used to reveal hints if needed. 

Be creative! It’s really all up to your imagination. Incorporate DnD elements into popular puzzles with your own twist. Some examples that come to mind include physical minesweeper (which really becomes quite interesting when you have a movement speed) and the potion puzzle from the first Harry Potter. (Or even the chess puzzle if your players are so inclined.)