Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

77%
+5 −0
Q&A What kinds of encounters besides for combat can I include in a game?

I love throwing my players a good ol’ Goblin Tollbooth. It’s an idea I found on Reddit some time back; alas I lost the link. You approach a big city, preferably one that’s walled with limited entr...

posted 3y ago by DonielF‭

Answer
#1: Initial revision by user avatar DonielF‭ · 2021-08-26T18:14:22Z (about 3 years ago)
I love throwing my players a good ol’ Goblin Tollbooth. It’s an idea I found on Reddit some time back; alas I lost the link. 

You approach a big city, preferably one that’s walled with limited entry points. As you draw near the gate, you see three goblins. Two are holding a plank of wood across the path, and one is standing on the side with a sign: “Pay Toll.”

Your players, of course, are free to attack the goblins or just go around them. But that’s no fun. 

“How much is the toll?”

The goblins nervously look at each other, whispering frantically. “Five,” the one holding the sign concludes. 

“Five what?”

“Five.”

If your players pay (mine paid with pebbles), the goblins will attempt to extort more out of them. Keep it going for as long as you can. After they first raised the price, I had them poorly calculate their current sum (“five…six…four… One! One!”) and simply get lost in their celebrating as the party walked by.