Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

71%
+3 −0
Q&A "You found a cursed ring!" How do I let the player roleplay it without spilling the beans to everyone prematurely?

In the case of actually finding a cursed ring, I rather like the technique handing out item cards when players get magical/significant loot, describing the properties of the items (including any cu...

posted 2y ago by curryandanahn‭  ·  edited 2y ago by curryandanahn‭

Answer
#2: Post edited by user avatar curryandanahn‭ · 2021-09-18T03:54:31Z (over 2 years ago)
  • In the case of actually finding a cursed ring, I rather like the technique handing out item cards when players get magical/significant loot, that describes the properties of the item (including any curses). On its own, this creates a fun little stack of collected loot for the player, but also allows for the DM to surreptitiously give information to a specific player, so they can roleplay the effects of the curse without "spilling the beans". However, in that case of there being no actual item (the player triggering and failing a save), this can’t be done.
  • As mentioned, the use of distraction and subterfuge could make handing out informational (and random) notes and some intervals a lot less suspicious- but eventually all players would suss that this is a method of [TOP SECRET] information for at least one other player, creating suspicion whenever they get handed out. Alternatively, if you use a laptop during the session, take quite occasional (and in my case, obsessively comprehensive) notes on your laptop while DM-ing (a practice which I worried about initially, but I found the players often used to roleplay in character and have fun, casual, interstitial interactions). While doing this, you can also message a player any confidential information. This might fall flat if they fail to read your message in time, but this could be remedied by telling everyone to keep an eye on their messages before session.
  • The exchange of information is certainly one of the difficult choices a DM has to make- what level of information to exchange and allow player to operate on, and then how to implement that exactly, which is why I found this question so interesting.
  • In the case of actually finding a cursed ring, I rather like the technique handing out item cards when players get magical/significant loot, describing the properties of the items (including any curses). On its own, this creates a fun little stack of collected loot for the player, but also allows for the DM to surreptitiously give information to a specific player, so that they can roleplay the effects of the curse without "spilling the beans". However, in that case of there being no actual item (the player triggering and failing a save), this can’t be done.
  • As mentioned, the use of distraction and subterfuge could make handing out informational (and random) notes and some intervals a lot less suspicious- but eventually all players would suss that this is a method of [TOP SECRET] information for at least one other player, creating suspicion whenever they get handed out. Alternatively, if you use a laptop during the session, take quite occasional (and in my case, obsessively comprehensive) notes on your laptop while DM-ing (a practice which I worried about initially, but I found the players often used to roleplay in character and have fun, casual, interstitial interactions). While doing this, you can also message a player any confidential information. This might fall flat if they fail to read your message in time, but this could be remedied by telling everyone to keep an eye on their messages before session.
  • The exchange of information is certainly one of the difficult choices a DM has to make- what level of information to exchange and allow player to operate on, and then how to implement that exactly, which is why I found this question so interesting.
#1: Initial revision by user avatar curryandanahn‭ · 2021-09-18T03:32:34Z (over 2 years ago)
In the case of actually finding a cursed ring, I rather like the technique handing out item cards when players get magical/significant loot, that describes the properties of the item (including any curses). On its own, this creates a fun little stack of collected loot for the player, but also allows for the DM to surreptitiously give information to a specific player, so they can roleplay the effects of the curse without "spilling the beans". However, in that case of there being no actual item (the player triggering and failing a save), this can’t be done.


As mentioned, the use of distraction and subterfuge could make handing out informational (and random) notes and some intervals a lot less suspicious- but eventually all players would suss that this is a method of [TOP SECRET] information for at least one other player, creating suspicion whenever they get handed out. Alternatively, if you use a laptop during the session, take quite occasional (and in my case, obsessively comprehensive) notes on your laptop while DM-ing (a practice which I worried about initially, but I found the players often used to roleplay in character and have fun, casual, interstitial interactions). While doing this, you can also message a player any confidential information. This might fall flat if they fail to read your message in time, but this could be remedied by telling everyone to keep an eye on their messages before session.


The exchange of information is certainly one of the difficult choices a DM has to make- what level of information to exchange and allow player to operate on, and then how to implement that exactly, which is why I found this question so interesting.