Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Q&A

Post History

75%
+4 −0
Q&A In Call of Cthulhu, what's best practice for requiring skill checks when there's uncertainty about which skill would be required?

In this particular case, the player needs Electrical Repair. Mechanical Repair will let them make the antenna mechanically sound, but not test continuity. If a player has Mech Repair but not Elec R...

posted 3y ago by dsr‭

Answer
#1: Initial revision by user avatar dsr‭ · 2021-12-02T21:00:18Z (about 3 years ago)
In this particular case, the player needs Electrical Repair. Mechanical Repair will let them make the antenna mechanically sound, but not test continuity. If a player has Mech Repair but not Elec Repair, the Keeper can allow them to roll -- but should then feel free to have the antenna be too noisy to use reliably.

In general, any short task should only need one skill; an extended task -- say, building a new antenna mast and connecting it up to a transceiver -- could require multiple skills. They don't all have to come from the same player.

Keep the game moving and make sure that every player has something to do.