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Q&A In Call of Cthulhu, what's best practice for requiring skill checks when there's uncertainty about which skill would be required?

In this particular case, the player needs Electrical Repair. Mechanical Repair will let them make the antenna mechanically sound, but not test continuity. If a player has Mech Repair but not Elec R...

posted 2y ago by dsr‭

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#1: Initial revision by user avatar dsr‭ · 2021-12-02T21:00:18Z (over 2 years ago)
In this particular case, the player needs Electrical Repair. Mechanical Repair will let them make the antenna mechanically sound, but not test continuity. If a player has Mech Repair but not Elec Repair, the Keeper can allow them to roll -- but should then feel free to have the antenna be too noisy to use reliably.

In general, any short task should only need one skill; an extended task -- say, building a new antenna mast and connecting it up to a transceiver -- could require multiple skills. They don't all have to come from the same player.

Keep the game moving and make sure that every player has something to do.