Post History
In the RPG "A Familiar Problem" published by Darrington Press (with the basic rules available as a PDF), the rules state: When you fail a dangerous task, mark 1 Stress. When you roll a die to re...
#3: Post edited
How do I determine what a "dangerous task" is in "A Familiar Problem"?
In the RPG "[A Familiar Problem](https://darringtonpress.com/a-familiar-problem/)" published by Darrington Press (with the basic rules available as [a PDF](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf)), the rules state:- > When you fail a dangerous task, mark 1 Stress. When you roll a die to resolve an action, if you ever roll equal to or under your Stress, you lose it; ignore the mission and act as outlined in your BREAK.
- > <sub>"[A Familiar Problem](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf)", Darrington Press</sub>
- How should I determine what a "dangerous task" is? The term isn't defined in the rules, so I'm assuming it's up to the GM and the players to decide what qualifies. I'm wondering, though, if there are any guidelines for what type of task is generally considered "dangerous".
- I assume this includes anything that could result in bodily harm to the familiar, but what about other types of danger? Is waking up a sleeping baby "dangerous"? Is splotching ink across a library book "dangerous"?
- How should I go about determining what a "dangerous task" is when running "A Familiar Problem"?
- In the RPG "[A Familiar Problem](https://darringtonpress.com/a-familiar-problem/)" published by Darrington Press (with the basic rules available as [a PDF](https://darringtonpress.com/wp-content/uploads/2023/04/AFamiliarProblem.pdf[]())), the rules state:
- > When you fail a dangerous task, mark 1 Stress. When you roll a die to resolve an action, if you ever roll equal to or under your Stress, you lose it; ignore the mission and act as outlined in your BREAK.
- > <sub>"[A Familiar Problem](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf)", Darrington Press</sub>
- How should I determine what a "dangerous task" is? The term isn't defined in the rules, so I'm assuming it's up to the GM and the players to decide what qualifies. I'm wondering, though, if there are any guidelines for what type of task is generally considered "dangerous".
- I assume this includes anything that could result in bodily harm to the familiar, but what about other types of danger? Is waking up a sleeping baby "dangerous"? Is splotching ink across a library book "dangerous"?
- How should I go about determining what a "dangerous task" is when running "A Familiar Problem"?
#2: Post edited
In the RPG "[A Familiar Problem](https://darringtonpress.com/a-familiar-problem/)" published by Darrington Press (with the basic rules available as [a PDF](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf), the rules state:> When you fail a dangerous task, mark 1 Stress. When you roll a die to resolve an action, if you ever roll equal to or under your Stress, you lose it; ignore the mission and act as outlined in your BREAK.- How should I determine what a "dangerous task" is? The term isn't defined in the rules, so I'm assuming it's up to the GM and the players to decide what qualifies. I'm wondering, though, if there are any guidelines for what type of task is generally considered "dangerous".
- I assume this includes anything that could result in bodily harm to the familiar, but what about other types of danger? Is waking up a sleeping baby "dangerous"? Is splotching ink across a library book "dangerous"?
- How should I go about determining what a "dangerous task" is when running "A Familiar Problem"?
- In the RPG "[A Familiar Problem](https://darringtonpress.com/a-familiar-problem/)" published by Darrington Press (with the basic rules available as [a PDF](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf)), the rules state:
- > When you fail a dangerous task, mark 1 Stress. When you roll a die to resolve an action, if you ever roll equal to or under your Stress, you lose it; ignore the mission and act as outlined in your BREAK.
- > <sub>"[A Familiar Problem](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf)", Darrington Press</sub>
- How should I determine what a "dangerous task" is? The term isn't defined in the rules, so I'm assuming it's up to the GM and the players to decide what qualifies. I'm wondering, though, if there are any guidelines for what type of task is generally considered "dangerous".
- I assume this includes anything that could result in bodily harm to the familiar, but what about other types of danger? Is waking up a sleeping baby "dangerous"? Is splotching ink across a library book "dangerous"?
- How should I go about determining what a "dangerous task" is when running "A Familiar Problem"?
#1: Initial revision
How do I determine what a "dangerous task" is in "A Familiar Problem"?
In the RPG "[A Familiar Problem](https://darringtonpress.com/a-familiar-problem/)" published by Darrington Press (with the basic rules available as [a PDF](https://darringtonpress.com/wp-content/uploads/2023/03/AFamiliarProblem.pdf), the rules state: > When you fail a dangerous task, mark 1 Stress. When you roll a die to resolve an action, if you ever roll equal to or under your Stress, you lose it; ignore the mission and act as outlined in your BREAK. How should I determine what a "dangerous task" is? The term isn't defined in the rules, so I'm assuming it's up to the GM and the players to decide what qualifies. I'm wondering, though, if there are any guidelines for what type of task is generally considered "dangerous". I assume this includes anything that could result in bodily harm to the familiar, but what about other types of danger? Is waking up a sleeping baby "dangerous"? Is splotching ink across a library book "dangerous"? How should I go about determining what a "dangerous task" is when running "A Familiar Problem"?