How important are Sorcerer supplements when running the game for the first time?
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Sorcerer has a number of supplements: Sorcerer and sword, Sex and sorcery and Sorcerer's soul, if I remember the names correctly.
How relevant are they when running the game for the first time? Is the (Annotated) Sorcerer rulebook enough and do the others add mostly complications and advanced alternatives, or are they essential for a good game?
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I asked Ron Edwards, the designer of the game and the supplements. He stated that the core book by itself is completely sufficient, and one should be careful not to overcomplicate things with the supplements at first.
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