tommi
A quiet enigma. We don't know anything about tommi yet.
Posts
When did "sandbox" become a popular term in rpg discourse? It has been suggested to me that it came from computer games to roleplaying. Was this the case and when did this happen? This thread at ...
1 answer · posted 1y ago by tommi · last activity 8mo ago by James McLellan
In D&D 3 (and related games), a spcetre can easily kill normal people and spawns other spectres, leading to an exponential apocalypse fairly easily. What reliable means of long-term protection...
0 answers · posted 4mo ago by tommi
Some games, like Call of Cthulhu, have remained pretty much the same from edition to the next (except the newest edition, which has significant changes), while for other games, like D&D the dif...
0 answers · posted 1y ago by tommi · edited 1y ago by Cereal Nommer
The first online rpg community I found, after Johnn Four's gamemastering tips email newsletter, was the forum hosted by Wizards of the coast. This was certainly after the publication of D&D 3 a...
0 answers · posted 1y ago by tommi
I asked Ron Edwards, the designer of the game and the supplements. He stated that the core book by itself is completely sufficient, and one should be careful not to overcomplicate things with the s...
posted 1y ago by tommi
The most relevant question is, why would you not let everyone know. The best way to answer is to consider what are the creative priorities for this group playing this campaign here and now, and wha...
posted 1y ago by tommi
I suggest thinking non-player characters, places and objects rather than encounters. Since you write about "dm" and have "dm tips" as a tag, I assume you are running some edition of Dungeons and d...
posted 1y ago by tommi
To my understanding, the Fighting fantasy rpg (and Troika! as a more-or-less retroclone) use the same rule system as the choose your own adventure gamebooks of Steve Jackson, Warlock of firetop mou...
0 answers · posted 1y ago by tommi
Keep it easy and trust the players The game is about playing your dream hero, and it is inconvenient for everyone if they die before it is dramatically appropriate. Hence, resurrection. So let...
posted 1y ago by tommi
Rumours tell that Vampire: the masquarade was designed with purpose to be a trainwreck when it comes to the mechanics, so that people would not use them. Was this really the case and what evidence...
0 answers · posted 2mo ago by tommi

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Number of top-level posts | 10 | |
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