tommi
A quiet enigma. We don't know anything about tommi yet.
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See all 18 »When did "sandbox" become a popular term in rpg discourse? It has been suggested to me that it came from computer games to roleplaying. Was this the case and when did this happen? This thread at ...
1 answer · posted 3y ago by tommi · last activity 2y ago by James McLellan
In D&D 3 (and related games), a spectre can easily kill normal people and spawns other spectres, leading to an exponential apocalypse fairly easily. What reliable means of long-term protection...
0 answers · posted 2y ago by tommi · edited 4mo ago by Vylix
The procedure Ask for what everyone is doing. (Action declarations.) After everyone has declared and thereby initiated their actions, that is, their characters have committed and are starting t...
posted 1y ago by tommi
Some games, like Call of Cthulhu, have remained pretty much the same from edition to the next (except the newest edition, which has significant changes), while for other games, like D&D the dif...
0 answers · posted 3y ago by tommi · edited 3y ago by Cereal Nommer
I asked Ron Edwards, the designer of the game and the supplements. He stated that the core book by itself is completely sufficient, and one should be careful not to overcomplicate things with the s...
posted 3y ago by tommi
Rumours tell that Vampire: The Masquerade was designed with purpose to be a trainwreck when it comes to the mechanics, so that people would not use them. Was this really the case? And what evidenc...
2 answers · posted 2y ago by tommi · last activity 6mo ago by qqmrichter
I suggest thinking non-player characters, places and objects rather than encounters. Since you write about "dm" and have "dm tips" as a tag, I assume you are running some edition of Dungeons and d...
posted 3y ago by tommi
To my understanding, the Fighting fantasy rpg (and Troika! as a more-or-less retroclone) use the same rule system as the choose your own adventure gamebooks of Steve Jackson, Warlock of firetop mou...
0 answers · posted 3y ago by tommi
Keep it easy and trust the players The game is about playing your dream hero, and it is inconvenient for everyone if they die before it is dramatically appropriate. Hence, resurrection. So let...
posted 3y ago by tommi
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