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Activity for tommi‭

Type On... Excerpt Status Date
Edit Post #296127 Initial revision 4 months ago
Answer A: Origins of Dungeons and Dragons Game
The claim is not true. Dungeons and dragons is based on Chainmail, a medieval miniature fantasy wargame. You will want to look at the books published by Jon Peterson, in particular "Playing at the world". The same community of wargamers did play Diplomacy and many other wargames intensively...
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4 months ago
Edit Post #296068 Initial revision 5 months ago
Question Spell damage with gray will in Burning wheel
Weapons deal black shade damage, unless the weapon itself is gray shade. Having gray shade power with a black shade weapon is still black shade damage, with +2 for the gray strength. Many sorcerous spells have their damage coming from the character's will. By analogue, we would expect gray sha...
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5 months ago
Edit Post #295448 Initial revision 7 months ago
Question Order of operations in Traveller subsector generation
When creating a Traveller subsector (using the facsimile of the 1981 edition), book three suggests first rolling for the stars and associated planets are, determining where there are starports and gas giants and bases, and then naming everything and drawing communication routes, as well as travel...
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7 months ago
Comment Post #295219 "They do not possess any of the abilities they had in life." means that the spawn are not created by a template, but rather by copying the stat block, I think. All these undead do have high mental attributes. I do not find the first autonomy interpretation to be particularly meaningful, but it is...
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8 months ago
Edit Post #293848 Initial revision over 1 year ago
Question GM-ful games with gravitas
In this question, a "story game" means a game where all or most players have great degree of power to set scenes and generally add to the fiction. The ones I have played are Follow, Huldran, Fiasco and Universalis. One thing I have observed is that these games often go to humour or other relat...
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over 1 year ago
Edit Post #293839 Initial revision over 1 year ago
Question Order of actions in Dallas
I played a convention game of the Dallas roleplaying game, which is quite an interesting beast. After the session it was unclear to me whether the game has rules for ordering of actions. There are at least two different scenarios: Outside a scene, I control a private detective and want them ...
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over 1 year ago
Comment Post #291517 Thanks for the answer; this sounds very credible. I could not immediately find this in the AMA, but maybe I am just bad at searching. Do you have a more precise link there or could you name some of those interviews?
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over 2 years ago
Comment Post #287501 No, not really, just Discord talk, but by people who might be right (but maybe not). Hence the question.
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over 2 years ago
Edit Post #290883 Initial revision over 2 years ago
Answer A: How can I organize my DM notes in such a way that I have access to necessary information but not too much?
This depends heavily on how you are running the game. For a sandbox I just had each location in its own folder on my computer, with a map or the original adventure I used for that location there, and then a text file with notes and changes, and another for random encounters. Cities had a ru...
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over 2 years ago
Edit Post #290146 Post edited:
almost 3 years ago
Edit Post #290146 Initial revision almost 3 years ago
Answer A: What's the average skill gain from successes in Call of Cthulhu?
Ignoring the extreme success case for now, and supposing the skill gives a probability p of success, then the probabilities of succeeding on the skill roll and then failing the learning roll (that is, getting the increase) is p(1-p). This is a parabel with top at 1/2 and zeros at 0 and 1. It is s...
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almost 3 years ago
Comment Post #288083 Thanks for the response, but I am looking and the question asking information on whether the rules were intentionally badly designed; that is, whether the designers tried to make them bad rules. Whether the rules ended up bad or not, or whether a given group succeeded with them or not, does not d...
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about 3 years ago
Edit Post #288248 Post edited:
over 3 years ago
Edit Post #288248 Initial revision over 3 years ago
Question Mechanical similarities or differences between Monsters! Monsters! and Tunnels and trolls
Monsters! Monsters! is a less known game by Ken St. Andre, the designers of Tunnels and trolls. From what I understand one plays monsters there, rather than adventurers. Wikipedia claims the rules are essentially compatible with Tunnels and trolls. On the home page of M!M! there is an adventur...
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over 3 years ago
Edit Post #287946 Initial revision over 3 years ago
Answer A: How to handle time when a separated party member enters combat alone?
The procedure 1. Ask for what everyone is doing. (Action declarations.) 2. After everyone has declared and thereby initiated their actions, that is, their characters have committed and are starting to do their thing, you can start processing how the actions go. 3. Process the actions startin...
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over 3 years ago
Edit Post #287501 Initial revision almost 4 years ago
Question Were V:tM rules intentionally badly designed?
Rumours tell that Vampire: The Masquerade was designed with purpose to be a trainwreck when it comes to the mechanics, so that people would not use them. Was this really the case? And what evidence is there for or against it, aside from the nature of the rules themselves and similar sentiments...
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almost 4 years ago
Comment Post #287411 Ticket to ride, as in the board game from 2004?
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almost 4 years ago
Edit Post #287177 Initial revision almost 4 years ago
Question How to survive the spectrepocalypse?
In D&D 3 (and related games), a spectre can easily kill normal people and spawns other spectres, leading to an exponential apocalypse fairly easily. What reliable means of long-term protection from spectres exist in the rules? The scenario A single spectre stops hanging around in its old...
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almost 4 years ago
Comment Post #286719 Yeah, but can you support this interpretation of «GM mystery cult» in rpg discourse with examples from actual discussions? It is certainly a possibility, but I wonder if that is how it is actually used. It would elevate the answer from a nice idea to one supported with evidence.
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about 4 years ago
Comment Post #286719 An interesting perspective to consider it as a religious mystery cult. Can you cite uses of the term that correspond to this to improve the answer? I have mostly seen pejorative usage, and would myself use it in a negative sense.
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about 4 years ago
Edit Post #286708 Initial revision about 4 years ago
Question What does «GM mystery cult» mean and where does it come from?
As far as I understand, the term is sporadically used in the indie community or former Forge diaspora. I searched for it in the Forge archives, but got no hits. What is the source of the term and is there a clear definition? My current understanding is that it refers to the game master not ...
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about 4 years ago
Comment Post #286596 Thanks for the answer. Do you have any idea if or documentation that this use created or influenced the tabletop use? The 2007 use is as old as the forum references I mentioned, which would also be consistent with a common third source, such as maybe digital games. Or maybe digital games got it f...
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about 4 years ago
Edit Post #285990 Initial revision over 4 years ago
Question Did Mentzer and Gygax play together?
Did Gary Gygax and Frank Mentzer play together in one more sessions of D&D (or some other roleplaying game)? They worked at TSR and co-authored D&D products. One would expect one of them to have run a game for the other, or them to have played in a shared game, but expectation is not the same ...
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over 4 years ago
Edit Post #284767 Initial revision almost 5 years ago
Answer A: How do I ensure that character death is impactful at higher levels?
1. Keep it easy and trust the players The game is about playing your dream hero, and it is inconvenient for everyone if they die before it is dramatically appropriate. Hence, resurrection. So let it be. If the death was dramatically appropriate, the player is probably happy with the charact...
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almost 5 years ago
Edit Post #284666 Initial revision almost 5 years ago
Question Fighting fantasy rpg and CYOA books
To my understanding, the Fighting fantasy rpg (and Troika! as a more-or-less retroclone) use the same rule system as the choose your own adventure gamebooks of Steve Jackson, Warlock of firetop mountain and so on. What does this mean exactly? Can I use those rules to make a character and play ...
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almost 5 years ago
Edit Post #284622 Initial revision almost 5 years ago
Answer A: How important are Sorcerer supplements when running the game for the first time?
I asked Ron Edwards, the designer of the game and the supplements. He stated that the core book by itself is completely sufficient, and one should be careful not to overcomplicate things with the supplements at first.
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almost 5 years ago
Edit Post #284582 Initial revision almost 5 years ago
Question When did "sandbox" come to prominence as a piece of jargon?
When did "sandbox" become a popular term in rpg discourse? It has been suggested to me that it came from computer games to roleplaying. Was this the case and when did this happen? This thread at Enworld from 2007 uses the term and assumes familiarity. This thread uses different terminolo...
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almost 5 years ago
Edit Post #284580 Initial revision almost 5 years ago
Question History of Wizards of the Coast's forums
The first online RPG community I found, after Johnn Four's gamemastering tips email newsletter, was the forum hosted by Wizards of the Coast. This was certainly after the publication of D&D 3.0, and probably before the publication of D&D 3.5. I also remember that at some point the forums were ...
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almost 5 years ago
Comment Post #284367 Do long and detailed descriptions add to things on the player side? The advice is often given, but does it actually rely on some evidence?
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almost 5 years ago
Edit Post #284560 Initial revision almost 5 years ago
Question How important are Sorcerer supplements when running the game for the first time?
Sorcerer has a number of supplements: Sorcerer and sword, Sex and sorcery and Sorcerer's soul, if I remember the names correctly. How relevant are they when running the game for the first time? Is the (Annotated) Sorcerer rulebook enough and do the others add mostly complications and advanced ...
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almost 5 years ago
Edit Post #284559 Initial revision almost 5 years ago