Comments on Were V:tM rules intentionally badly designed?
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Were V:tM rules intentionally badly designed?
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Rumours tell that Vampire: The Masquerade was designed with purpose to be a trainwreck when it comes to the mechanics, so that people would not use them.
Was this really the case? And what evidence is there for or against it, aside from the nature of the rules themselves and similar sentiments in the traditional RPG culture of the time?
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Not sure how to answer this beyond saying I ran a V:tM campaign for six years after it came out, and the rules worked out fine for me. I wasn't super strict, perhaps, but the basic dice mechanic worked. I actually like it better than the ubiquitous single-roll style of D&D.
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