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In my current 5e campaign that I'm a player in, I'm playing as a Wild Magic Sorcerer. The main attraction of the Wild Magic subclass is the Wild Magic Table, which is a list of 50 random magical ef...
#1: Initial revision
How can I make the Wild Magic Sorcerer subclass more fun in a non-combat-heavy campaign?
In my current 5e campaign that I'm a player in, I'm playing as a Wild Magic Sorcerer. The main attraction of the Wild Magic subclass is the Wild Magic Table, which is a list of 50 random magical effects that can happen when a Wild Magic surge happens. The Handbook states: > Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. In a non-combat-heavy campaign like this one, casting spells that require a spell slot can be rare - I've been using Prestidigitation and Minor Illusion rather heavily, but actual spells are pretty rare. With that in mind, when using RAW, having a Wild Magic surge can be very rare, which can be a bit disappointing - the random surges add a level of slightly chaotic fun to the campaign that enhances the experience. With this in mind, how can I (working with my DM) modify the Wild Magic subclass to make it more fun, especially in a RP-heavy campaign?