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Enforce a deal with the devil If your game lore is a fantasy one or similar, it likely has a God of death and a place where you go when you die. You can arrange it so that in order to get resurrec...
I've seen two approaches work (in the same campaign): Discuss game philosophy with your players early (before this becomes an issue, but even earlier than that). Make it leave a mark. ...
Keep it easy and trust the players The game is about playing your dream hero, and it is inconvenient for everyone if they die before it is dramatically appropriate. Hence, resurrection. So let...
Make the resources required rare Resurrection doesn't cost 1,000gp - it requires a diamond worth at least 1,000 gp. That's really valuable, especially for a commoner, so you probably wouldn't find...
In Fifth Edition Dungeons & Dragons, there are several spells available to Player Characters that allow them to resurrect dead PCs or NPCs. These include Revivify, Resurrection, True Resurrecti...
To my understanding, the Fighting fantasy rpg (and Troika! as a more-or-less retroclone) use the same rule system as the choose your own adventure gamebooks of Steve Jackson, Warlock of firetop mou...
I asked Ron Edwards, the designer of the game and the supplements. He stated that the core book by itself is completely sufficient, and one should be careful not to overcomplicate things with the s...
When did "sandbox" become a popular term in rpg discourse? It has been suggested to me that it came from computer games to roleplaying. Was this the case and when did this happen? This thread at ...
The first online RPG community I found, after Johnn Four's gamemastering tips email newsletter, was the forum hosted by Wizards of the Coast. This was certainly after the publication of D&D 3.0...
Sorcerer has a number of supplements: Sorcerer and sword, Sex and sorcery and Sorcerer's soul, if I remember the names correctly. How relevant are they when running the game for the first time? Is...
Some games, like Call of Cthulhu, have remained pretty much the same from edition to the next (except the newest edition, which has significant changes), while for other games, like D&D the dif...
Be very descriptive, in whatever medium you use. Detailed description of the environment, NPCs and scene make the game come alive. Engage multiple senses when you describe the scenario. The sight...
I was planning on DMing a RPG - specifically, D&D 5e, although this question applies to a broader audience - in person for at least the first session, after which the plan was to switch to a re...
None of the creatures are targeted by Catapult. From the same sections you quoted: A spell's description tells you whether the spell targets creatures, objects, or a point of origin for an area...
Yes, you missed an important feature of the Armorer subclass. The Armorer subclass of the Artificer also has the Tools of the Trade feature when they take the subclass at third level. Tools of th...
The Armorer subclass of the Artificer has this cool Arcane Armor feature: Beginning at 3rd level, your metallurgical pursuits have led to you making armor a conduit for your magic. As an action,...
It seems to be up to interpretation I could not find any clear interpretation of the definition of target. The definition you quoted, A typical spell requires you to pick one or more targets to...
In the D&D 5th Edition Player's Handbook Spellcasting section, under Casting a Spell, we find a loose definition of "target" for spells. A typical spell requires you to pick one or more targ...
No. Social deduction games are too similar to board games. In the board game Clue (Cluedo outside the US) you are also technically playing a role, and based on a variety of reasoning, logic and pr...
We recently received a question about The Resistance, which is a social deduction game similar to Mafia. From the most upvoted answer defining the scope of this community, The idea would be to ...
This question is about the role playing game The Resistance and in particular one of the versions of the game which is the most popular version Avalon. Suppose we are in the first mission , last r...
In the case of actually finding a cursed ring, I rather like the technique handing out item cards when players get magical/significant loot, describing the properties of the items (including any cu...
If the GM won't tell you, either the GM does not know or the GM does not want to tell you. Inexperienced GMs might not know. Experienced GMs should know. Check into their background. All the rest...
In a con game, or other one-shot with strangers, I often meet the problem that I don't really know how the game master and the other players are going to approach the game, or would like me to do t...
I suggest thinking non-player characters, places and objects rather than encounters. Since you write about "dm" and have "dm tips" as a tag, I assume you are running some edition of Dungeons and d...
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