Activity for Monica Cellio
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Edit | Post #288581 |
Post edited: fixed variable that crept in |
— | about 1 month ago |
Edit | Post #288579 |
Post edited: fixed variable that crept in |
— | about 1 month ago |
Edit | Post #288583 |
Post edited: fixed variable that crept in |
— | about 1 month ago |
Edit | Post #288603 |
Post edited: moving the contact link out of the footer (doesn't apply on other networks) and putting it here |
— | 2 months ago |
Comment | Post #292397 |
I want to harness that enthusiasm. :-) Most of our communities, including this one, are small and thus somewhat slow. If you've got questions about RPGs please ask them, and if you can answer any of the ones we already have, please do. Thanks! (more) |
— | 3 months ago |
Comment | Post #292397 |
The main reason we don't just create a bunch of parallel communities in hopes that people will come is that we end up with ghost towns, so people look, see the last post was a month ago, and leave. We only get one chance (per person) to make a good first impression, so the idea here is to use the in... (more) |
— | 3 months ago |
Comment | Post #292397 |
SE used to have "community ads", where communities there could choose ads that they wanted to promote. For example, I remember Writing having an ad for SWFA and tech communities having ads for significant conferences. Some communities did in fact run ads promoting Codidact and individual communitie... (more) |
— | 3 months ago |
Edit | Post #292055 |
Post edited: fixed formatting problem that interfered with image example |
— | 4 months ago |
Edit | Post #292035 |
Post edited: fixed duplicate title... |
— | 4 months ago |
Edit | Post #292035 |
Post edited: replace generic slug with our network's policy |
— | 4 months ago |
Edit | Post #283465 |
Post edited: |
— | 9 months ago |
Edit | Post #290578 | Initial revision | — | 10 months ago |
Question | — |
Does a monk use DEX or STR when attacking in a brawl? Brancalonia, built on top of D&D 5E, adds rules for non-lethal brawls. The rules say that you can't use class abilities like extra attacks, but passive class abilities like Unarmored Defense do apply. Does a monk in a brawl get the Martial Arts dexterity bonus for unarmed strikes, or does the mon... (more) |
— | 10 months ago |
Comment | Post #289434 |
Synchronous or asynchronous? (more) |
— | over 1 year ago |
Edit | Post #288737 | Initial revision | — | over 1 year ago |
Question | — |
Should posting on Meta affect reputation? When we launched this community, we did not yet have the ability to set different reputation grants for different categories. We've had this for a while but we failed to follow up before now, sorry. Do you want us to change posts on Meta to not award rep for upvotes or subtract it for downvotes? ... (more) |
— | over 1 year ago |
Comment | Post #287071 |
I played a game once (I forget what -- not an RPG but a dice game) where the dice were placed in foam "trays" that held each die. I guess it was a dice-drafting game. I started down that path but realized I needed more info.
About how many "things" does each player need to keep track of? Would ... (more) |
— | about 2 years ago |
Comment | Post #287071 |
It'd only be a partial solution, but have you done any experimenting with using dice as counters? (Obviously you'd need to keep them separate from the ones you roll.) Hit points can be tracked on a D20 for low levels or %ile dice otherwise. Spell slots are one number per spell level. I've never t... (more) |
— | about 2 years ago |
Comment | Post #285850 |
Thanks. I've seen all sorts of creative solutions to scorekeeping on Shabbat; for an RPG, dice would be readily available. :-) (more) |
— | almost 3 years ago |
Comment | Post #285850 |
Is this for reference during game sessions, or between them? (I think you mean during, but want to confirm.) Also, if during, are digital approaches fine (or are you, for example, playing on Shabbat when that wouldn't work)? (more) |
— | almost 3 years ago |
Edit | Post #285043 | Initial revision | — | almost 3 years ago |
Question | — |
How can we grow this community? Codidact's communities have a lot of great content that is helping people on the Internet. Our communities are small, though, and sustainable communities depend on having lots of active, engaged participants. The folks already here are doing good work; our challenge is to find more people like you ... (more) |
— | almost 3 years ago |
Edit | Post #284772 | Initial revision | — | about 3 years ago |
Answer | — |
A: How do I ensure that character death is impactful at higher levels? I've seen two approaches work (in the same campaign): 1. Discuss game philosophy with your players early (before this becomes an issue, but even earlier than that). 2. Make it leave a mark. Discuss game philosophy A longer campaign (and I imagine you're planning a longer one if resurrec... (more) |
— | about 3 years ago |
Comment | Post #283741 |
Puzzles, traps, and "players against the world". I don't have time to develop this into an answer right now -- hope someone else does, or I'll try to do so later. (more) |
— | about 3 years ago |
Comment | Post #283589 |
@#53922 we can't delete tags outright, so the way to make a tag go away is to merge it into another tag. When there are no posts with the tag it shouldn't matter which tag you choose. I merged it into support; I didn't realize it would produce visible effects. (more) |
— | about 3 years ago |
Edit | Post #283503 |
Post edited: we have a logo now |
— | over 3 years ago |
Edit | Post #283589 | Initial revision | — | over 3 years ago |
Answer | — |
A: A tag had lost magically according to Post History The history doesn't record category changes (known issue). To create the post on Meta it needed one of the required tags, so I think Mithical probably created the "support" tag before moving so that the post could be moved. (That is a known issue too -- we need a way to apply tags as part of changi... (more) |
— | over 3 years ago |
Comment | Post #283563 |
I like the "stack of notes, one real" approach. I do already do dummy die rolls at times; otherwise it's too obvious when I need to do one but the players don't know why. :-) (more) |
— | over 3 years ago |
Comment | Post #283554 |
Yeah, this was a while ago, in person -- online would be easier! (more) |
— | over 3 years ago |
Comment | Post #283554 |
It was a D&D game -- some house rules (everybody has house rules, right?), but I can't think of any that would bear on this situation. I had rolled the saving throw, not the player. (more) |
— | over 3 years ago |
Edit | Post #283554 | Initial revision | — | over 3 years ago |
Question | — |
"You found a cursed ring!" How do I let the player roleplay it without spilling the beans to everyone prematurely? In a game I was running, a player tripped a magical effect that would alter his behavior (failed save against compulsion magic). I took the player aside to explain, out of game, what had happened -- this would allow the player to roleplay and, I hoped, would not be as obvious to the other players (w... (more) |
— | over 3 years ago |
Edit | Post #283529 | Initial revision | — | over 3 years ago |
Answer | — |
A: How do I make sure I'm not cutting into other people's RP time as a player? An RPG campaign is a collaborative team activity with lots of communication. Many of the things you do in other teams, like at work or school, apply here too. More specifically, here are some things that have worked for campaigns I've been in, whether it was me or someone else who tended to be the ... (more) |
— | over 3 years ago |
Edit | Post #283459 |
Post edited: summary |
— | over 3 years ago |
Edit | Post #283459 |
Post edited: customized name (will come back for scope in a second pass) |
— | over 3 years ago |
Edit | Post #283506 | Initial revision | — | over 3 years ago |
Answer | — |
A: Are things other than Tabletop Role-Playing Games allowed? This is a good discussion to have. The site proposal on Meta is intended to establish a starting point; communities can and should further develop things. The top-voted answer on the proposal includes this: > The idea would be to include all games that are "role-playing" in style, with the main ... (more) |
— | over 3 years ago |
Comment | Post #283504 |
I just saw what the long name looks like on mobile, so I'm going to change it to "Tabletop RPGs" while this discussion happens. Sorry for the sprawl! (more) |
— | over 3 years ago |
Edit | Post #283503 |
Post edited: |
— | over 3 years ago |
Edit | Post #283503 |
Post edited: |
— | over 3 years ago |
Edit | Post #283503 |
Post edited: |
— | over 3 years ago |
Edit | Post #283503 | Initial revision | — | over 3 years ago |
Question | — |
Welcome to Tabletop Role-Playing Games! Welcome to the Tabletop Role-Playing Games community on Codidact, our community for people who play, run, develop, or are interested in human-mediated role-playing games of all genres. We're glad you're here and we're excited to see what you will build. This community is starting "from scratch", wi... (more) |
— | over 3 years ago |